East. No, thank you.
To be honest I didn't really understood what Harris have been trying to say. I think the model he offers for filmic games is something that already been around. not completely but games like MAX PAYNE or even the not so clever, though great fun, TRUE CRIME. the difference between cut scenes and the filmic experience, as I understand it, is merely a semantic one. in my vision I would imagine a series, lets take THE GODFATHER game for instance, that will give you the movie between the game or vise versa. if you haven't play the game, your character is a family member that didn't exist in the film but as the game goes along you discover that he is the one that did all the dirty jobs for the family, for example he is the one that puts the horses head in the director's bed. but my idea is for something completely original. imagine a police series like CSI or LAW AND ORDER that you play a criminal, you have the crimes you have to commit and than you watch , lets say, for every hour of gamer pure Violante fun you'll get a 30 min. episode resolving the crime, analyzing your disturbed personality. that will get you closer to your character, which in every media is the key element for fun, success and depth.
The Godfather - The Game. Might be a door to Filmic Gaming.
At some point of his article Harris quotes Ebert saying:
"Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control. I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging and visually wonderful. But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art. To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists, and composers".
This is such a stupid remark by the famous film critic. first of all games don't really requires a gamer choice. that is the whole story of gaming, the game make you fell like it is your choice but it is not. gaming experience is what Jacque Lacan would have called an Extimate experience. it is an external experience disguised as an intimate and personal one. and that is, in my opinion, the definition of art. I'm not really a big fan of the whole genius/modern politics, I don't think there is such thing. I believe in timing, hypes, momentum, but even though, I think it will be fairly easy to name a lot of games that can stand tall in a list with all other geniuses if we follow the imaginary standards Ebert's ( and his kind) applies.
Kratos. God of war III will take place at Ebert's house.
I love the quote from Baudrillard. there is no truth - that's why the simulacrum is the most ethical choice, cause it doesn't hold no a-historical, metaphysical truth. it reminds me of ZIZEK observation about masturbation as the most ethical form of love making. there is no common belief it has to sustain by sustaining a whole set of empty signifiers.
2 comments:
Great stuff!
the idea of watching an episode analyzing your crimes is amazing! It could be an amazing display of what you said about exstimity. the film could even have some degrees of freedom which would allow it to take in photage, and even a chain of decisions that you (thought you) had made. the episodes plot should be able to account for the bastard son-of-a-gun that you created from you character.
thanks, waiting for more.
Good words.
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